Hi! I hope everyone is enjoying their week. Thank you for checking out my work.
The VENDING MACHINE is game-ready and can be used for environment design, game design, concept art and animation. The textures are PBR and high in quality, and the UV map is non-overlapping, so you can easily texture-paint on any of the textures. The mesh is manifold and low-poly and the topology is mainly quad-based and super easy to extrude (optimal for adding additional detail).
No addons were used on the model or the textures.
Texture maps included (4K in quality):
-Diffuse -Metalness -Roughness -Bump -Alpha -Emmission
_The .FBX file can be directly imported in Unreal Engine, along with the material file (VendingMachine_Marterial). _
The native software is Blender, and I used Cycles to render the preview images up here. Don't hesitate to comment your opinion or any questions that you have down below.
Enjoy!:)