Here is a cartoo style race track model, ready to be used in your 3D game project.
This 3D track’s length is approximately 2500 meters, average width 12.5 meters. You can have 3 layouts - 2 shortcuts can be used to make different variations on the lap.
This asset is a pre-built cartoon style race track, and comes with many standalone objects you can use.
Basic workflow description:
You can assemble a complete race track within few minutes by dragging and dropping a set of mesh objects into your scene. Those are:
Terrain (road, grass, gravel, curbs)
Vehicles
Colliders
Objects - distance markers, cars, banners
Trees
Walls and barriers
After placing the pre-built track components you can easily turn off some of them if you want to customize or optimize your scene.
I have made the grass, road, curbs and pavement as separate meshes. This way you can add different sound effects when car is driving over them. You can use your scripts and physics materials to make the grass mesh slippery, sand patches to slow the car down etc.
Additionally, you can place individual objects to further change the appearance of the environment.
Here is the list of all available 3d objects you get with the track:
What are the benefits of using this asset?
Ease of use. You don't have to spend hours sticking together straights and corners to make a race track. All you have to do is drop meshes into an empty scene, and you have a cool looking cartoon track with road, grass, mountains, trees, garages, walls and everything else you might need. All what's left is to place your vehicle and start testing.
Safety. If you have a scene with track built from separate elements, there is always possibility to corrupt the scene file, or run into compability issues after upgrading engine. If you lose your scene file, all your hard work is lost. With this pre-built modular asset, you will always have complete track after just a few minutes of work.
Separate objects. If you don't like the trackside object placement of default track, it's easy to turn off the elements, and place trees, walls, garages and everything else as you see fit.
For any questions about this asset send me an email to retrovalorem@gmail.com.
Complete track geometry:
Polygons: 880 000Triangles: 1 570 000Edges: 1 851 000Vertices: 1 010 00018 Materials23 Textures (including specular and normal maps ) - sizes from 512x512px to 8192x8192pxUV mapping: overlapping and mixed