Collection of 3D models making up a prop asset of ATM (Automated Machine Teller) Kiosk seperated into a kiosk stand and a ATM device with its interface. Low poly meshes enable the use of this detailed object in games and makes it light on performance hit in any production. Texture maps are PBR (Physically Based Rendering) and are baked from high poly meshes. Additional dirt passes and wear detail is included to make the object look realistic. PBR maps included are Base Color / Albedo, Normal, ORM (Ambient Occlusion (AO), Roughness, Metalness, Emissive (for ATM device) and Opacity maps for final dirt and wear pass.