Probably one of the most realistic Egyptian pyramid 3D model over internet CLEAN TOPOLOGY & CLEAN UV MAPPING to get less distortion as possible. XTREM REALISTIC HIGH RESOLUTION TEXTURE. Displacement technique is used in Cinema 4D
NATIVE FORMAT
Cinema 4D R15 TOPOLOGY
Number of Quadrangles: 217 100 Number of Triangles: 9 583 Number of Ngons: 0 TEXTURES
Color map: 8192 x 8192 px Specular map: 8192 x 8192 px Normal map: 8192 x 8192 px Displacement map: 8192 x 8192 px
NOTE FOR EXPORTED FORMAT USERS (OBJ/FBX/3DS) :
Displacement mapping technique is used You probably have to redefine path or re-import textures in their own channels and choose UV mapping projection.You have to use Displacement map to get details.