The model was the creation of for use in video games or animations.To create the model used polygonal modeling and sculpting tools. The number of polygons in the model is 4,991.For tiksturirovaniya and better study more Zbrash R7 drill program was used. In addition to the usual texture maps, the same maps were created Normal map and Ambient occlusion. This has allowed for a small number of polygons to create a highly detailed.The Maya used mental ray materials: mia fast skin - skin. mia material x - for horns, claws and eyes.