Additional Services
If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.
+$200-900:Customize a character animation for less than 4 seconds.
+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.
Introduction
This is a high-quality tree frog model with 4K maps, rigging and animations. It's made with Blender and Cycles renderer at real-world scale.
The model consists of 3 objects: Body, pupils, tongue.
Polygons
Body: vertices 13,854; polygons 13,852
Pupils: vertices 1,928; polygons 2,048
Tongue: vertices 1,510; polygons 1,508
Total: vertices 17,292; polygons 17,408
Formats
There is a Blender project and an OBJ file.
Textures
JU0L408A1_TreeFrog_Body_BaseColor.png, 4096*4096
JU0L408A1_TreeFrog_Body_Normal.png, 4096*4096
JU0L408A1_TreeFrog_Body_Roughness.png, 4096*4096
JU0L408A1_TreeFrog_Body_Transparency.png, 4096*4096
JU0L408A1_TreeFrog_Eye_BaseColor.png, 4096*4096
Rigging
The model is rigged manually and completely.
There is a facial controller to create animations, including mouth opening & closing, winking, and breathing.
The legs are controlled by IK/FK, FK comes first.
Scalable.
Root controls the entire model.
CTR_back controls the movement of the body.
CTR_eyes controls the eyes and simulates wink by scaling up and down.
CTR_breath controls the breathing of the neck by location, and controls the opening and closing of the nostril.
CTR_belly controls the belly breathing.
CTR_IK_foot_F/B.L/R controls the movement of limbs.
Animations
Unlooped jumping animation at 30fpm, frame range 0-210
Features
The model is in meter units at real-world scale.
The model can be rendered in the current project, without any other adjustment.
A sculpture project and a rigging project without animation are attached.