DESCRIPTION

Additional Services
If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.

+$200-900:Customize a character animation for less than 4 seconds.
+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.

Introduction
This is a Palestine viper model with multiple 4K maps, rigging, animations and a real oral cavity. It's made with Blender and Cycles renderer at real-world scale.
It consists of body, sclerae, irises, tongue, teeth and scales.

Polygons
Body: vertices 7,760; polygons ; 7,720
Sclerae: vertices 964; polygons ; 1,024
Irises: vertices 332; polygons ; 344
Tongue: vertices 482; polygons ; 474
Teeth: vertices 9,558; polygons ; 9,072
Scales: vertices 624,148; polygons ; 520,028
Total: vertices 643,244; polygons ; 538,662
P.S. The number of vertices and polygons; in the Obj file differs from that of the Blender project, because Solidify modifier is applied when exporting the Obj file.

Formats
There is a Blender project and an OBJ file without rigging or animation.

Textures
JF0L811A0_Palestineviper_OralCavity_Normal.png, 4096*4096
JF0L811A0_Palestineviper_OralCavity_BaseColor.png, 4096*4096
JF0L811A0_Palestineviper_Head_BaseColor.png, 2048*2048
JF0L811A0_Palestineviper_Eye_BaseColor.png, 1024*1024
JF0L811A0_Palestineviper_Chin_BaseColor.png, 2048*2048
JF0L811A0_Palestineviper_Body_BaseColor.png, 4096*4096
JF0L811A0_Palestineviper_Belly02_BaseColor.png, 2048*2048
JF0L811A0_Palestineviper_Belly01_BaseColor.png, 4096*4096

Rigging
With full controllers, it's easier to create postures and animations. The features are as follows:
Palestineviper_Crawl_MotionPath_Rig_grp is the skeleton that controls the path of snake; Palestineviper_Rig_grp is the real rigging skeleton.
CTR_root controls the entire model, and its customized attribute body_IKFK controls the non-seamless IK/FK switch of body.
There are real scales with high resolution. If they are not necessary, you can disable the Solidify and Sudivision modifiers of the scales by the customized attributes of CTR_root:
Modifier_Render_Solidify controls whether to render the Solidify modifiers
Modifier_Render_Subdivision controls whether to render the Subdivision modifiers
Modifier_Viewport_Solidify controls whether to display the Solidify modifiers
Modifier_Viewport_Subdivision controls whether to display the Subdivision modifiers
CTR_IK_body_a controls the movement of the entire body in IK mode; CTR_IK_body_b and CTR_IK_body_c…… control the movement of different body parts.
CTR_head controls the orientation of the head.
CTR_jaw controls the jaw.
CTR_Tongue_Out and CTR_root_tongue control the movement of the tongue, and the tongue has more finer controllers for subtle adjustment.
CTR_eye.L and CTR_eye.R control the movement of the eyes, and their customized attribute Pupil_Scale controls the dilation and contraction of pupils.
CTR_tooth.R and CTR_tooth.L control the teeth.
The body has very detailed controllers in FK mode: FK_body00, FK_body01, FK_body02, etc, FK1_body00, FK1_body03 and so on.
Notice: CTR_root controller does not work, since the body is constrained by spline of the path in IK mode. Yet it can work normally in FK mode.
And more...

Animations
Unlooped crawling animation at 30 fps, frame range 0-360

Features
The model is in meter units at real-world scale.

REVIEWS & COMMENTS

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speeedblender
speeedblenderCommunity member
This user is part of the CGTrader community
great work on texture details
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Palestine viper Animated VFX Grace 3D model

Custom License (no AI)
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File formats
OBJ
OBJ<br />File Size: 19.3 MB
PNG
PNG<br />File Size: 109 MB
BLEND
Blender<br />Version: 2.83.5 - Renderer: Cycles<br />File Size: 177 MB
FBX
Autodesk FBX<br />File Size: 33.1 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
Information and details shared directly by the model's designer.
3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
Some external plugins were used to create the model. These may be required for full functionality.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
538662 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 643244 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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