avijeet388
amazing!
A textured and rigged modell of an indonasian blue crested lizard.The lizard was sculpted in zBrush, retopologized, unwraped and rigged in maya, textured in 8k with 18 UDIMs in mari and rendered with redshift.
The files are intended for Maya and sorted in a standart Maya project folder. The shader trees for the textures are done with Redshift materials so if you use any other render engine (E.g Arnold, ...) you will need to recalibrate the textures but that shouldn't be a big deal if you know your way around Maya.
I addet the Mesh as an obj if you use other 3d softwares.(I don't know if you can get the Maya rig to work in another software without redoing it completely)