Gecko Reptile
|Model| Character created in 3ds Max 2020. Single body mesh Editable Poly Object with TurboSmooth Modifier. High frecuency details applyed with Displacement for the appropiate render engine modifiers. Mostly done with Quad Polygons.
|Texture| Textures are 4k. Includes: Diffuse Map, Glossiness Map, Vector Displacement and Regular Displacement Maps.
|Render| Two render engine options are supplied. VRay and Redshift Render. All 3ds Max files have lights and render setup settings.
|Rig| Rigged with 3ds Max C.A.T. Rig, binded with Skin Modifier. Morpher modifier with breath and blink poses.
|Animation| Procedural C.A.T. Motion Layer applied with procedural walk cycle
|Formats| 3ds Max 2020 files for V-Ray 5 Update 2 and Redshift 3d 2.6.41. FBX file with skinned mesh. OBJ, 3DS and Alembic files of static model.
*All Studio images created with Redshift.
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