3d model of a toad made in blender and textured using the pbr method with nodes and textures attached to nodes. The textures are embedded in the blender file itself. If you wish to see the textures and use them in another project you will have to unpack them into a directory of your choice and then you will get the various maps like AO, Metallic, Normal , Height, Diffuse etc. For skin the diffuse map itself has been used for subsurface color and the subsurface slider has been moved to extreme right. All the textures have been plugged into the principled shader of blender. Most of the 3d formats have been provided along with the textures.