You will get:
Model ( MA , FBX , OBJ , STL , ABC )Rig ( MA )Textures ( IMAGES )Materials ( MA )PRODUCTION READY
The product was built from an artist with 10+ years in the Visual Effects IndustryEasy to manage in your Character PipelineEasy to make changes without breaking connectionsThe scenes are very clean with all objects renamedWorld scale 1:1 ( centimetres )Rigged ( In a separate file, Referenced in the main Scene)THIS PRODUCT BUILT WITH:
Model: Maya 2017 (Update 5)Sculpt: Zbrush 4R8Rig/Animation: Maya 2017 ( Update 5)Groom: Yeti for Maya v2.2.1Render: Arnold Core 5.1.0.0MODEL
151968 FacesMain Body with UDIM workflow to get more resolution in render timeGroom Body in a different mesh with one tile to speedup the grooming workflowTEXTURES
Displacement , 4K , EXR , RAWBaseColor, 2K , TIF , SRGBRoughness, 2K , TIF , RAWMetalness, 2K , TIF , RAWCoat Weight, 2K , TIF , SRGBSSS Weight, 2K , TIF , SRGBBump, 2K , TIF , RAWNormal, 2K , TIF , RAWGroom Root Color, 2K , TIF , SRGBGroom Tip Color, 2K , TIF , SRGBBody Masks, 2K , TIF , SGRBYETI TEXTURE MAPS
Yeti doesn’t allows to set relative path , you need to set the texture folder manuallyTo do that:
Select the “bear_yeti_render” nodeIn the attribute editor go to other/ Image Search PathSet the folder with the yeti groom mapsRIG
Rigged ( In a separate file, Referenced in the main Scene)Main Control scalableArm Controls FK/IK switchableHip Controls FK/IK switchableSpline FK/IK switchableNeck and Head FKTail FK/IK switchable