Sea Shells set 2 contains low poly(UV) and high-poly(UV) meshes.
Both, Hi and Low poly meshes has same uv's included, for easy using with nanit tehnology.
4K PBR pipeline textures, Game Ready models. For detailed info see below.
Meshes1:
SM_Lambis_Truncata_LOW.fbx (poly: 8419; vert: 8421);
SM_Lambis_Truncata_HI.obj (poly: 862102; vert: 431053);
Textures:
T_Lambis_Truncata_AO.tga
T_Lambis_Truncata_D.tga
T_Lambis_Truncata_N.tga
T_Lambis_Truncata_R.tga
T_Lambis_Truncata_S.tga
Meshes2:
SM_Shell_S2_1_LOW.fbx (poly: 10789; vert: 10789);
SM_Shell_S2_1_HI.obj (poly: 1104790; vert: 552397);
Textures:
T_Shell_S2_1_AO.tga (ambient occlusion map)
T_Shell_S2_1_D.tga (diffuse map)
T_Shell_S2_1_N.tga (normal map)
T_Shell_S2_1_R.tga (roughness map)
T_Shell_S2_1_S.tga (specular map)
Meshes3:
SM_Pterinotus_Miyokoae_LOW (poly: 48783; vert: 48760);
SM_Pterinotus_Miyokoae_LOW_LOD1.fbx (poly: 24380; vert: 12160);
SM_Pterinotus_Miyokoae_LOW_LOD2.fbx (poly: 12190; vert: 6095);
SM_Pterinotus_Miyokoae_HI (poly: 4994200; vert: 2497100);
Textures:
T_Pterinotus_Miyokoae_AO.tga (ambient occlusion map)
T_Pterinotus_Miyokoae_D.tga (diffuse map)
T_Pterinotus_Miyokoae_N.tga (normal map)
T_Pterinotus_Miyokoae_R.tga (roughness map)
T_Pterinotus_Miyokoae_S.tga (specular map)
Meshes4:
SM_Chicoreus_Aculetus_LOW.fbx (poly: 27898; vert: 27900);
SM_Chicoreus_Aculetus_LOW_LOD1.fbx (poly: 13948; vert: 6976);
SM_Chicoreus_Aculetus_LOW_LOD2.fbx (poly: 6974; vert: 3489);
SM_Chicoreus_Aculetus_HI.obj (poly: 1785472; vert: 1785474);
Textures:
T_Chicoreus_Aculetus_AO.tga (ambient occlusion map)
T_Chicoreus_Aculetus_D.tga (diffuse map)
T_Chicoreus_Aculetus_N.tga (normal map)
T_Chicoreus_Aculetus_R.tga (roughness map)
T_Chicoreus_Aculetus_S.tga (specular map)
Meshes5:
SM_Pterinotus_Miyokoae_LOW (poly: 14220; vert: 14222);
SM_Pterinotus_Miyokoae_HI (poly: 1456124; vert: 728064);
Textures:
T_Pterinotus_Miyokoae_2_AO.tga (ambient occlusion map)
T_Pterinotus_Miyokoae_2_D.tga (diffuse map)
T_Pterinotus_Miyokoae_2_N.tga (normal map)
T_Pterinotus_Miyokoae_2_R.tga (roughness map)
T_Pterinotus_Miyokoae_2_S.tga (specular map)
Meshes6:
SM_Sea_Shell_6_LOW.fbx (poly: 7572; vert: 7574);
SM_Sea_Shell_6_HI.obj (poly: 775368; vert: 387686);
Textures:
T_SeaShell_6_AO.tga (ambient occlusion map)
T_SeaShell_6_D.tga (diffuse map)
T_SeaShell_6_N.tga (normal map)
T_SeaShell_6_R.tga (roughness map)
T_SeaShell_6_S.tga (specular map)
File Formats:
TGA (4K, Textures Formats)
MP4 (Rendered videos of turntables)
If you have any questions, or suggestions you can contact me through support.