Sea Shells set contains low poly(UV) and high-poly(UV) meshes, 4K PBR pipeline textures, Game Ready models. For detailed info see below.
Meshes1:
SM_SeaShell_1_LOW.fbx (poly: 5764; vert:5766)
SM_SeaShell_1_HI.obj (poly: 368896; vert:3688968)
Textures:
T_SeaShell_AO.tga
T_SeaShell_D.tga
T_SeaShell_N.tga
T_SeaShell_R.tga
T_SeaShell_S.tga
T_SeaShell_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
Meshes2:
SM_SeaShell_2_LOW.fbx (poly: 13804; vert:13808)
SM_SeaShell_2_HI.obj (poly: 1413272; vert:706636)
Textures:
T_Sea_Shell_2_AO.tga
T_Sea_Shell_2_D.tga
T_Sea_Shell_2_N.tga
T_Sea_Shell_2_R.tga
T_Sea_Shell_2_S.tga
T_Sea_Shell_2_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
Meshes3:
SM_Sea_Shell_3_LOW.fbx (poly: 7299; vert:7301)
SM_Sea_Shell_3_Open.fbx (poly: 15110; vert:15084)
SM_Sea_Shell_3_HI.obj (poly: 747414; vert:373709)
Textures:
T_SeaShell_3_AO.tga
T_SeaShell_3_D.tga
T_SeaShell_3_N.tga
T_SeaShell_3_R.tga
T_SeaShell_3_S.tga
T_SeaShell_3_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Sea_Pearl_3_R.tga
T_Sea_Pearl_3_S.tga
Meshes4:
SM_Sea_Shell_4_LOW.fbx (poly: 13649; vert:13651)
SM_Sea_Shell_4_HI.obj (poly: 873536; vert:873538)
Textures:
T_Shell_4_AO.tga
T_Shell_4_D.tga
T_Shell_4_N.tga
T_Shell_4_R.tga
T_Shell_4_S.tga
T_Shell_4_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
Meshes5:
SM_Shell5_LOW.fbx (poly: 7732; vert:7734)
SM_SeaShell5_HI.obj (poly: 791752; vert:395878)
Textures:
T_Seashell5_AO.tga
T_Seashell5_D.tga
T_SeaShell5_R.tga
T_SeaShell5_S.tga
T_SeaShell5_N.tga
T_Seashell5_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
Meshes6:
SM_Sea_Shell6_LOW.fbx (poly: 5448; vert:5450)
SM_Sea_Shell6_HI.obj (poly: 446296; vert:223150)
Textures:
T_SeaShell6_AO.tga
T_SeaShell6_D.tga
T_SeaShell6_N.tga
T_SeaShell6_R.tga
T_SeaShell6_S.tga
T_SeaShell6_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
File Formats:
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