A low-poly model of a mechanical shrimp game-ready. It was created as a small enemy for my steampunk game, but our team broke up. Now I have cleaned up the model and present it to you. Available PBR textures of 2k expansion (1k textures are also available in a separate archive) in a set of both standard PBR and Unreal occlusion - roughness - metallic in one map.LOD 0 - 5082 triangles, 2806 verticesLOD 1 - 2401 triangles, 1390 verticesThere is a cyclic animation of walkinginverse kinematics is configured in the Blender file for easier animation. Round tail controller is rotation controlled, allowing you to twist the tailСube controllers in front of the whiskers serve as guides. All other controllers on inverse kinematics.
The model was fully ported to Unreal engine 5 using the Send to unreal plugin. For me, this plugin did not see the connection with the engine, and after a long search for solutions, I was able to fix it simply by turning on Hamachi. It's kind of weird, but since everything exported perfectly, I have nothing to complain about.