Realistic Leech Model
Maya 2018Production workflow, easy to integrate in your pipelineNo Overlapping Uv's subdivided in more tiles for more resolutionProduction TopologyRigged ( In a separate file, Referenced in the main Scene)Shader setup in Arnold ( Arnold core 6)
Unit of measurement in centimetres
Scale 1:1
File Formats:
Main Scene (.ma)Rig Scene (.ma)Animations (.ma)Rest Pose in ( FBX , OBJ , ABC, STL)
Rig:
Main Control scalableIk with FK offsetsBlendshapes Control for model variation
Texture variation controlShaders:
Arnold 6 Shaders
Body Shader ( Standard Surface )Groom Shader ( Standard Hair )
Textures:
Displacement 4K resolution (RAW)Diffuse variation 1 4K resolution (SRGB)Diffuse variation 2 4K resolution (SRGB)Diffuse variation 3 4K resolution (SRGB)Roughness 4K resolution (RAW)
NO POSTWORK ON THESE RENDERS (ARNOLD)