Realistic Leech Model
Maya 2018Production workflow, easy to integrate in your pipeline No Overlapping Uv's subdivided in more tiles for more resolution Production Topology Rigged ( In a separate file, Referenced in the main Scene) Shader setup in Arnold ( Arnold core 6)
Unit of measurement in centimetres
Scale 1:1
File Formats:
Main Scene (.ma) Rig Scene (.ma) Animations (.ma) Rest Pose in ( FBX , OBJ , ABC, STL)
Rig:
Main Control scalable Ik with FK offsets Blendshapes Control for model variation
Texture variation controlShaders:
Arnold 6 Shaders
Body Shader ( Standard Surface ) Groom Shader ( Standard Hair )
Textures:
Displacement 4K resolution (RAW) Diffuse variation 1 4K resolution (SRGB) Diffuse variation 2 4K resolution (SRGB) Diffuse variation 3 4K resolution (SRGB) Roughness 4K resolution (RAW)
NO POSTWORK ON THESE RENDERS (ARNOLD)