Coalescence
Hi, the model doesn't use any image textures just colour materials
Let me know what issues you having and I will revert with a possible solution.
Feather Using Blender Hair Simulation. The shaft is a low poly model and the feather was prototyped for use in a CGI assisted Film scene. It is ready for Hair Dynamics and additional simulation and can be adjusted in Blender to be game ready when using multiple iterations of the feather.
if you have any issues with the feather strands, please try and open in Blender.