Dragon model created in zbrushRendered within zbrush no external renderer and no plugins were used and no photoshop compositing.
All images shown are BPR renders.BPR filters and adjustments were used inside zbrush and you can see the settings used in the Zproject file alongside with lights.Custom skin material was created for the dragon and it is included.
If you want less glossy tongue and teeth change their material to something less glossy and/or adjust the lights for a more realistic result.
Model consists of 15 subtools with most of them having 6 subdivision levelsnormal,colour and displacement maps for all subtools :
there are 2 colour variation folders one greyish and one red
dragon body (8k maps)body-wings (4k )teeth (4k )tongue (4k )neck and back horns (2k )small head horns (2k)snout horns (2k)nails (2k)tail bone (4k)wing thorns (2k)membrane horns (2k)wing Horns (2k)head horns (4k)membrane (4k)eyes (4k) retopology was made using Zremesher (automatic process)
.OBJ file included (has not been tested in an external 3d application)
Zproject file opens with all subtools in subdivision 1 (102629 polygons)Opens with grey colour skin.if you want to render with the red one just import the red textures.