Fantasy Model representing a monster (e.g. level boss)
CREATED PRIMARLY IN ZBRUSH AND DISTRIBUTED IN MAYA WITH RETOPOLOGY. The model was originally created inside of Zbrush and then adjusted inside of Maya (2016). The 3D model is ready to put inside a game and ready to be rigged with a clean topology.
No external plugins have been used.The model has poly: 13534 and verts: 13774 UV is unwrapped and there is NO overlapping. The product contains Textures: diffuse map and the normal map (both 4096px X 4096px) There is the maya file (version 2016), the fbx file and the obj file. Final images are rendered in Maya 2016 ( with mental ray renderer), Zbrush . If you have any question feel free to contact me at:
jackfurneri1984@gmail.com