3D-model of a reptile-like fantasy or science fiction creature. Geometry consists mostly of quads with some tris, which are mostly concentrated in the center of the eye. In for example unreal engine, this model would consist of roughly 23000 tris.
It has 4 texture maps: Color, Normal, Height and Roughness. All are 4096x4096 and the model has no overlapping UV's.The .blend file has an armature with some IK and bone constraints, however the .fbx has an FK rig. The pose is an example pose.The blender file has a simple material set up in cycles.
Feel free to send me a message if you have any questions.