Realistic Atretochoana eiselti
Maya 2018Production workflow, easy to integrate in your pipelineNo Overlapping Uv's subdivided in more tiles for more resolutionProduction TopologyRigged ( In a separate file, Referenced in the main Scene)Shader setup in Arnold ( Arnold 6)
Unit of measurement in centimetres
Scale 1:1
File Formats:
Lookdev Scene (.ma)Rig Scene (.ma)Rig Scene (.mb)Rest Pose in ( FBX , OBJ , ABC, STL)
Zbrush 2019 file (.Zpr)Rig:
Main Control scalableSpine Controls FK/IK switchableFK headExtra Curl control
Shaders:
Arnold 6 Shaders
Body Shader ( Standard Surface )
Textures:
Diffuse 2K resolution (SRGB)Roughness 2K resolution (RAW)Displacement 4K resolution (RAW)
NO POSTWORK ON THESE RENDERS (ARNOLD)