This zebra consists of realtime and high resolution models, rigged, animated and with a particle hair system.
The realtime model can be used in games, has non-overlapping UV's, is texture mapped, bound and weighted to the rigify addon for Blender and has been retopologized to form a water-tight manifold mesh consisting mainly of polygon quads.
The model can also be subdivided into a high resolution model that is Shrinkwrapped to a sculpted character and can subsequently also be used for cinematic realism and high quality renders of 4K plus.
Technical Info
UV's are unwrapped, non-overlapping, with seems primarily in occluded areas with UV islands maximizing on 0 to1 UV space. The model's edge loops are placed with particular consideration for deformation during animation and the model subdivides perfectly. This product includes ultra high res sculpt data as well as a realtime 3D model, as a result a varying Level Of Detail (LOD) can also be used for the model during rendering. Also included are multiple 4K textures and a Physically Biased Rendering (PBR) node network with Fresnel, Sub-Surface Scattering (SSS), Specularity, Transparency, Hair and Normal mapping of which all properties are very editable and non-destructive.
A loopable run-cycle is also included with a Soft Body (SB) vertex group that can be used for simulating dynamic secondary animation.
Summary
1. 4k Textures and Masks
2. Non-overlapping UV's
3. Realtime Model
4. High Resolution Sculpted model
5. Rigged and Weight painted
6. Animated run cycle
7. Cycles Material Node Network
8. Particle Hair System
9. All properties are highly editable.
10. Rigged and animated zeba, with an active modifier stack that's ready to render with hair for Cycles.
Textures are included in 4K within the textures.zip file.