Zebra created in Maya 2025 and exported in UE 5.5
Files are reference in these chain:Mesh -> Rig -> Animations4 Animation Maya file:Walk-cycleGallopIdle2 Zebras Idle
Mane, Tale, Ears and Eyelashes are groomed with hair particles in in XGenThe body fur textured in substance painter, it s not groomed with hair particles but shaded with anisotropy textures to obtain a high realistic result
UDIM 4k textures:T_eyesTeeth_Opacity.pngT_eyesTeeth_Normal_OpenGL.pngT_eyesTeeth_Base_color.pngT_eyesTeeth_Roughness.pngT_skin_Ambient_occlusion.pngT_skin_Anisotropy_level.pngT_skin_Anisotropy_angle.pngT_skin_Height.pngT_skin_Base_color.pngT_skin_Roughness.pngT_skin_Mixed_AO.pngT_skin_Normal_OpenGL.pngRig created with Advanced skeleton
Render previews in ArnoldIf you have any question before to purchase it just let me know, I will be happy to answer them!