Rigged Gorilla with fur is originally created in Blender 3.6, added bone controller can be keying animation easily.
Body fur have 160k curves, 16 segments per strands.
Imported fur .abcs(body fur, face fur, small beard) file to Unreal Engine 5.4.3 with RootUV, Radius, Color, Roughness, set fur groom binding to the Panda skeleton, so can be transforming, simulating along the skeleton mesh.
Added fur groom mask for particular positon for changing color, roughness etc.
Created UE5.4 Modular Conttrol Rig from Gorilla skeleton, conviently keying and exporting animation, render movie sequence, level sequence etc;
Supported platform: Windows, Linux.