Rigged Giant Panda with fur is originally created in Blender 3.6, added bone controller can be keying animation easily.
Body fur have 16k curves, head about 80k curves.
Imported fur .abcs(body fur, face fur, small beard) file to Unreal Engine 5.4.3 with RootUV, Radius, Color, Roughness, set fur groom binding to the Panda skeleton, so can be transforming, simulating along the skeleton mesh.
Created UE5.4 Modular Conttrol Rig from Panda skeleton, conviently keying and exporting animation, render movie sequence, level sequence etc;.
Supported platform: Windows, Linux.
熊猫 四川 中国