Subdivide ready. Model made in metalness pbr workflow.Model is already rigged (very basic universal rig, fully exported to fbx, check screenshots), has clean topology and handmaded UVs. Mesh is quads only. Real-world scale, about 32 cm tall.All objects are on one UV, 15k poly.
Used one 4k texture set: base color, roughness and normal map (opengl and directx versions). For fur control used two vertex groups.
Also model made in blender 2.80b for a one big reason - new Principled Hair BSDF shader for fur (used on renders).
So there are a few files:2.80b .blend file includes:
Manually exported and fully working 2.79 .blend:
FBX and OBJ files without fur particles.
Model made in Blender 2.80b. For render used Principled Hair BSDF and Principled BSDF shader. Have fun!