Realistic Red Squirrel Model
**Working with
Production workflow, easy to integrate in your pipeline No Overlapping Uv's subdivided in more tiles for more resolution Production Topology Rigged ( In a separate file, Referenced in the main Scene) Shader setup in Arnold ( Arnold core 5.1.0.0) Groom in Yeti ( v2.2.1)
Unit of measurement in centimetres
Scale 1:1
File Formats:
Main Scene (.ma) Rig Scene (.ma) Pose files exported in a separated file (.abc) Rest Pose in ( FBX , OBJ , ABC, STL)
Groom Curves in (ABC)Rig:
Main Control scalable Arm Controls FK/IK switchable Hip Controls FK/IK switchable Spline FK/IK switchable Neck and Head FK Tail FK/IK switchable
Groom:
Yeti Groom with clean texture path: Attribute editor custom pointing textures path Custom Id Setup for more control
Shaders:
Arnold 5.1.1 Shaders
Body Shader ( Standard Surface ) Groom Shader ( Standard Hair )
Textures:
Displacement 4K resolution (RAW) Diffuse 2K resolution (SRGB) Roughness 2K resolution (RAW) Normals 2K resolution (RAW) SSS Weight 2K resolution (SRGB) height 2K resolution (RAW) Groom Root Color 2K resolution (SRGB) Groom Base Color 2K resolution (SRGB) Groom Tip Color 2K resolution (SRGB)
NO POSTWORK ON THESE RENDERS (ARNOLD)
Common Issues:
1) TEXTURES CONNECTIONS
Because of the UDIM textures and YETI , it was not possible to set relative path. To change the absolute path:
UDIM TEXTURES
YETI TEXTURES
Select the yeti node in the outline editor and look in the attribute editor ( be sure it is the pgYetiMaya node type)
In the attribute editor go to Other/ Image Search path. Replace the folder path with the yeti texture folder