Update to: Maya 2022, Yeti 4.1.0, Arnold Core 7, MtoA 5.0.0 Maya 2020, Yeti 4.1.0
Made with
Maya 2017, Yeti 2.2.1, Shader Arnold 5 This pack included:
Model native scene ( maya 2017, groom , shader ) Model native scene ( maya 2017) Rig scene ( maya 2017) Model ( body ,iris , cornea, teeth , claws , tongue ) Textures 2K, Shaders Setup Arnold 5
Other: Poses used to render the preview files (.abc ) T-pose ( .abc , .obj , .stl , .fbx) Groom hair converted in curves/hair primitive ( .abc)
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Yeti groom update and tested in , Yeti 2.2.1 and 4.1.0
Yeti groom: The Fur is made with Yeti 2 for Maya 2017 you need that software to render the fur.
Rig: The rig is full scalable, switch FK/IK for legs, neck, arms, tail.
Textures: Displacement 2K Res Base Color, Roughness , SSS scatter 2K
Groom single tail 2K Base Color
Shaders: Arnold 5 used for this project Standard Surface for Body, eyes , claws , tongue , teeths. Standard hair for the groom
NO POSTWORKS ON THESE RENDERS ( YETI , ARNOLD )
Common Issues:
1) TEXTURES CONNECTIONS
Because of the UDIM textures and YETI , it was not possible to set relative path. To change the absolute path: UDIM TEXTURES