Additional Services
If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.
+$200-900:Customize a character animation for less than 4 seconds.
+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.
Introduction
This is a realistic 3D sheep with multiple 4K maps, fur, rigging, and animation. This model is made with Blender 2.81a and rendered by Cycles Renderer.
It consists of 10 objects.
Polygons
Body: vertices 10,710; polygons 10,633
External eyeballs*2: vertices 1,028; polygons 1,088
Inner eyeballs*2: vertices 1,220; polygons 1,280
Tongue: vertices 610; polygons 608
Teeth*2: vertices 2,896; polygons 2,816
Gums*2: vertices 1,083; polygons 1,069
Total: vertices 17,547; polygons 17,494
Formats
There is a Blender project and an OBJ file.
Textures
Sheep_Body_BaseColor.png, 4096*4096
Sheep_Body_ID.png, 4096*4096
Sheep_Body_Specular.png, 4096*4096
Sheep_Eye_BaseColor.png, 4096*4096
Sheep_Oral_Cavity_BaseColor.png, 4096*4096
Sheep_Oral_Cavity_SSS.png, 4096*4096
Rigging
It’s scalable
The limbs IK/FK and leg stretch limit can be switched by custom attributes of controllers.
The head follow and neck follow can be switched by custom attributes of the controller.
Animations
Loopable walking animation at 30 fps, 0-40.
Features
The scale of the model is 1:0.65. You can scale the empty object of the model to 0.65.
Notice Before Purchase
Please take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D softwares such as Maya, 3DsMax, C4D and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those softwares. You can still try exporting the animations using any other methods, including baking and more, at your own risk. We don't provide any technical support on exporting to other softwares than Blender.