DESCRIPTION----------------------------------------Virtual Creator and creature----------------------------------------
Realistic elephant seal 3d model.Ready to render with default scanline renderer and created in 3ds max 2020. 2017 version included.
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FEATURES :
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seal-lay: 33 framesseal-rise: 33-113 frames seal-bow: 113-172 frames
seal-crawl: 172-251 frames
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FILE FORMATS :
.Max 2020, 2017 (animated).Fbx (animated).Obj (with .mtl file - not animated). .ABC (animated)
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TEXTURES FORMATS AND RESOLUTION :
5 Large resolution textures (main color map texture is .tga) :
Color Map - elimari (color) : 8192 x 8192 pxNormal map - elimari_normal : 4196 x 4196 px Normal map - elimari_normal_2: 8192 x 8192 px Bump map - elimari_bumpDisplacement map - elimari_disp : 2048 x 2048eye reflection map - refl_2 : 3286 x 1643 px teeth color map - teethiu: 704 x 704 px tongue color map - tongua: 4128 x 4128 nails color map - nails: 4128 x 4128
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RIGGING NOTES :
Bone skeletal system with controllers.
Spline IK solver for spine, neck and tail, arms and flippers, providing nice animation experience.
Only Obj file has no rig or animation.
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POLYCOUNTS :
*.Max, .fbx, .obj, abc:
(Total - without rig)
body, tongue, eyes and teeth: 2251 faces, 2146 vertices (in low res poly)
MORE NOTES:
Low levels of bump and normal map are recommended.
ABC, OBJ and fbx formats are in low poly, but a quick turbo or mesh smoothing modifier and it becomes high poly detailed (Model is modeled to be ready for mesh subdivision).
You should use the maps in max folder for fbx, obj and abc.
FBX, MAX and ABC files are animated, and obj is not.
(Default scanline renderer needs at least 3 to 4 mesh subdivision for displacement map)
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sea elephant seal animal animals herbivore herbivor omnivore omnivor mammal max model animated animation marine attack fbx mud water heavy
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