The mouse_all_packed.blend file contains the complete animation of the mouse as it can be seen in the linked youtube video. All assets, like the foliage, sticks rock and ground are mid to high poly assets and are also included in the .blend file. All textures are also packed into this file. The mouse model itself is textured with a skin texture plus hair partticles above it and rigged with useful IK controlers and constraints for animation. The tail can be animated using 3 emptys that are controlpoints for a curve, which guides the actual deformation bones. This way, dragging and swinging motions of the tail are easier to animate.
PLEASE NOTE : The hair of the mouse model was created using the hair particle system in blender. You will therefore HAVE TO USE BLENDER IF YOU WANT TO RENDER THE FUR. By default the viewport visibility of the fur is disabled. I suggest to leave it disabled when adjusting the scene or animating, since the fur will create a considerable amount of lag in the viewport. The hair color can be switched easaly in the material setup. it can be one colored or colored by using a procedural or image texture.
additionally to the main scene I provided an assets.blend file, which only contains the foliage, rock, sticks, and ground that was scattered in the main animation. The ground and rock texture are from texture haven and can also be used commercially under CCO license. To cite texture haven : You can use the textures for any purpose, including commercial work as long as you don't claim to be the original author of the textures.
The assets are also provided as an .fbx file. Note however, that while they are still textured, the original material setup that is blender native is lost.The .abc file does not include hair or particles from the original .blend file, since this lead to huge file sizes.