Real-Time Horse Animated and Integrated in Unreal Engine

Real-Time Horse Animated and Integrated in Unreal Engine Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

Real Time Horse 3D models, Animated and integrated into Unreal Engine 5.

TOTAL POLYCOUNT - 60834 Faces, 67872 Verts (Body are subdiv-Ready, and can be Subdivided) Also included Body Low-res Version (7412 Faces)

TEXTURES - ALL parts has 4K textures, Body Baked textures has also 8K versions. 7 Skin types (Brown, Brown-White, Black, Black-White, Grey, Black, White, Gold)

DIRT AND SWEAT - There are sweat level, and 3 Dirt level masks. All these necassary texture masks are included, But for set up You should combine them into photoshop and make new Textures. Sweat and Dirt levels already set uped and works fine in Unreal Engine shader. Included fur black/white mask if You want to tweak something on base textures.

MATERIALS - in Maya setupped Materials with standart surface. Included Marmoset render scene.

RIG - Maya Rigged scene included

ANIMATIONS - 9 Animations included, (Idle, Walk, Walk right, Walk left, Walk backward, Trot, Canter, Gallop, Jump, Idle) (IMPORTANT - HAIR SIMULATIONS ARE NOT INCLUDED IN MAYA, HAIR SIMULATIONS DONE ONLY IN UNREAL ENGINE)

MARKINGS TEXTURES - There are 4 Head and 8 feet markings masks, which You can Combine with Original maps and get lot od variations of each color body as You wish.

*HAIRS *- Hairs are done with hairCards UV-Textures for integrating Real-Time Engines. but if You want to use it in cinematics, it is possible too, Just need to make cloth simulations on it.(Not done in Maya)

SADDLE - Saddel are separate mesh and separate textures set, has their own textures and easly can be removed if You dont need it in You scene.

Technical Details for UNREAL ENGINE PACK

Body has Flexible Shader where You can change Body coats, Sweat levels, Dirt levels, and many other properties. Hairs simulated and has realistic look in Animations.Hairs has costomisable shader.Simple Gameplay locomotion system included.Body has 4 Head Markings, and 8 Feet markings, every single marking You can switch on/off, it made for make more variations of Horses. Marking color are editable.Rigged: (Yes)

Rigged to Epic skeleton: (No)If rigged to the Epic skeleton, IK bones are included: (No)Animated: (Yes)Number of Animations: 9Animation types (In-place):Number of characters: 1Vertex counts of characters:

Body - 29816Hairs - 18736Saddle - 9270Mouth - 1076Eyes - 1824TOTAL - 67872

Number of Materials and Material Instances: 12Number of Textures: 45Texture Resolutions: (2048x2048, 4096x4096)Supported Development Platforms:Windows: (Yes)Mac: (No)

Important/Additional Notes: NOT INCLUDED NATURE LEVEL FROM RENDERED PICTURES, SOME PICTURES ARE MADE IN UNREAL ENGINE< AND SOME PICTURES ARE MADE IN MARMOSET TOOLBAG WITH HDRI-s

Contact me by email - tovmasyan995@gmail.com Discord - https://discord.com/invite/AB8kgChN

H
homnislash2024-11-11 10:50:53 UTC
Nice!
Item rating
0 0
Real-Time Horse Animated and Integrated in Unreal Engine
$199.00
 
Royalty Free License 
Real-Time Horse Animated and Integrated in Unreal Engine
$199.00
 
Royalty Free License 
Response 81% in 8.4h
3D Modeling
3D Print Modeling
Low-poly Modeling
Rendering
Rigging
Skinning
UV mapping
Texturing
Shaders
PBR modeling
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3D Model formats

Format limitations
  • Marmoset Toolbag (.tbscene, .tbmat)576 MB
  • Autodesk FBX (.fbx) (2 files)1.78 GB
  • OBJ (.obj, .mtl) (2 files)1.78 GB
  • Autodesk Maya 2022 (.ma, .mb)1.21 GBVersion: 2022Renderer: Default
  • Textures 1.21 GB

3D Model details

  • Publish date2024-07-11
  • Model ID#5083157
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Subdivision ready
  • Polygons 67,872
  • Vertices 0
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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