3D model of an anthro dingo made in Blender (.Blend) that I named Rachel. Rig , Hair and Fur only in blender, other formats only model mesh
=====================================================================Textures===========================================================================
=====================================================================Normal Maps=========================================================================
Mappings applied to tongue, nose, eyes, mouth inside (Normal map, Heitgh, roughness map)
=========================================================================RIG==============================================================================
the model has rigged with full face rig (shown in test video)
the model has drivers for (eyes blinking, mouth, nose, breathing)
rig available only in blender
=========================================================================MODEL============================================================================
Mesh: ( Body , eyes , tonque , teeth and clothes )
Body Polygons: 28,456
Polygons of all clothes : 21794
========================================================================RENDER=============================================================================
The model is being rendered in cycles (With some post processing settings)
=========================================================================FUR================================================================================
The model contains 14 Fur divisions ( Hair Particle system )
(Body , head , tail , hair etc...)
========================================================================FORMATS============================================================================
The model is native to Blender 3.4 and other formats like ( .FBX .OBJ .STL .DAE )