An old project I never got around to finishing, hopefully you can get some use from it.
No baked textures, has a bone material shader that I've created with nodes. UV's are not properly unwrapped with edge seams. Sculpted with multires so you have the ability to use low-high poly if you'd like. Material is somewhat consistent between low/high poly. Rendered with cycles but works in eevee as well.
No fbx available, only .blend file.
around 10k verts when at lowpoly multires 678,974 verts when at highpoly multires
Please let me know if you have any issues or concerns! Open to any criticism as well :]