High detailed Rabbit fully rigged, ready for visual effects and games
Update to:Maya 2022, Yeti 4.1.0, Arnold Core 7, MtoA 5.0.0Maya 2020, Yeti 4.1.0
Production workflow, easy to integrate in your pipelineNo Overlapping Uv's subdivided in more tiles for more resolutionProduction TopologyRigged ( In a separate file, Referenced in the main Scene)Shader setup in Arnold ( Arnold core 5.1.0.0)Groom in Yeti ( v2.2.1)
File Formats:Main Scene (.ma)Rig Scene (.ma)Pose files exported in a separated file (.abc)Rest Pose in ( FBX , OBJ , ABC, STL)
Groom Curves in (ABC)Rig:
Main Control scalableArm Controls FK/IK switchableHip Controls FK/IK switchableSpline FK/IK switchableNeck and Head FKTail FK/IK switchable
Groom:
Yeti Groom with clean texture path:Attribute editor custom pointing textures pathCustom Id Setup for more control
Shaders:
Arnold 5.1.1 Shaders
Body Shader ( Standard Surface )Groom Shader ( Standard Hair )
Textures:
Displacement 4K resolution (RAW)Diffuse 2K resolution (SRGB)Roughness 2K resolution (RAW)Normals 2K resolution (RAW)SSS Weight 2K resolution (SRGB)height 2K resolution (RAW)Groom Root Color 2K resolution (SRGB)Groom Base Color 2K resolution (SRGB)Groom Tip Color 2K resolution (SRGB)
NO POSTWORK ON THESE RENDERS (ARNOLD)
Common Issues:
1) TEXTURES CONNECTIONSBecause of the UDIM textures and YETI , it was not possible to set relative path. To change the absolute path:UDIM TEXTURES