Additional Services
If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.
+$200-900:Customize a character animation for less than 4 seconds.+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.
Introduction
This is a high-quality puma model with multiple 4K maps in the UDIM format, rigging, animation, and fur. All made with Blender and Cycles renderer at real-world scale. The body maps and fur maps are made separately to make a more realistic effect.
It consists of 7 objects: Body, pupils, sclerae, lacrimal glands, oral cavity, upper teeth, and lower teeth.
Polygons
Body: vertices 24,034; polygons 23,980
Pupils: vertices 1,124; polygons 1,152
Sclerae: vertices 964; polygons 1,024
Lacrimal glands: vertices 1,184; polygons 1,184
Oral cavity: vertices 9,420; polygons 9,044
Upper teeth: vertices 1,824; polygons 1,680
Lower teeth: vertices 1,582; polygons 1,444
Total: vertices 40,132 polygons 39,508
Formats
There is a Blender project and an obj file.
P.S. when you export the obj file, you need to remove the body material. Or else errors will occur.
Textures
Puma_Body_BaseColor.1001.png, 4096*4096
Puma_Body_BaseColor.1002.png, 4096*4096
Puma_Body_ID.png, 4096*4096
Puma_Body_Mask.1001.png, 4096*4096
Puma_Body_Normal.1001.png, 4096*4096
Puma_Body_Normal.1002.png, 4096*4096
Puma_Body_Specular.1001.png, 4096*4096
Puma_Body_Specular.1002.png, 4096*4096
Puma_Body_SSS.1001.png, 4096*4096
Puma_Body_SSS.1002.png, 4096*4096
Puma_Eye_BaseColor.png, 2048*2048
Puma_Hair_BaseColor.1001.png, 4096*4096
Puma_Hair_Head_Mask.jpg, 2048*2048
Puma_OralCavity_BaseColor.png, 2048*2048
Puma_OralCavity_Normal.png, 2048*2048
Rigging
With complete controllers. Postures and animations are easier to create. Features are as follows,
There is facial rigging.
The head is limited to follow the neck to rotate, the neck and the tail are limited to follow the body to rotate, which can be switched by the custom attribute of torso controller.
Spine IK/FK can be switched by the custom attributes of the torso controller, which is non-seamless.
Legs IK/FK can be switched by the custom attributes, which is non-seamless.
Legs limited stretch can be switched by the custom attributes.
To get better animations, multiple shape keys controlled by drivers are applied to the body model to fix deformation.
Animations
Loopable animation at 30 FPS, frame range 0-13;
Unlooped walking animation at 30FPS, frame range 0-280;
Features
The model is in meter units at real-world scale.
The Display button of the fur is disabled.
Just put the model in the scene to render without cleaning.
The hair dynamics have been baked. If models need to be moved, please toggle off Hair Dynamics, or else hair comes out abnormally.
No light or camera.
Hair introduction:
To make the effect more realistic, the rendering time is pretty long because of the large amount of hair. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized. Optimization methods:
Decreasing the number of hair children and increasing the thickness of hair.
Decreasing the steps of the Interpolated spine.