DESCRIPTION----------------------------------------Virtual Creator and creature----------------------------------------
Realistic sika deer 3d model.Ready to render with default scanline renderer and created in 3ds max 2020. 2017 version included.
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FEATURES :
(videos don´t show all the frames of the animation)
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FILE FORMATS :
.Max 2020, 2017 (animated).Fbx (animated).Obj (with .mtl file - not animated). .ABC (animated)
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TEXTURES FORMATS AND RESOLUTION :
5 Large resolution textures (main color map texture is .tga) :
Color Map (body) - veada_color_over : 8192 x 8192 px Color Map (lower gums amd teeth) - jaw a: 1600 x 1600 pxColor Map (upper gums amd teeth) - mouth: 1600 x 1600 px Color Map (eyes) - olho ai a: 500 x 500 px Normal map - veada_normal: 8192 x 8192 px eye reflection map - refl_2 : 3286 x 1643 px
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RIGGING NOTES :
Bone skeletal system with controllers.
Spline IK solver for spine, neck and tail, providing nice animation experience.
Only Obj file has no rig or animation.
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POLYCOUNTS :
*.Max, .fbx, .obj, abc:
(Total - without rig)
body, eyes, tongue, gums and teeth: 22000 faces, 21451 vertices (in low res poly)
MORE NOTES:
Low levels of bump and normal map are recommended.
ABC (alembic), OBJ and fbx formats are in low poly, but a quick turbo or mesh smoothing modifier and it becomes high poly detailed (Model is modeled to be ready for mesh subdivision).
You should use the maps in max folder for fbx, obj and abc.
FBX, MAX and ABC files are animated, and obj is not.
ABC opens very well in Blender with all the animations, but it lacks a rig; the rigged FBX gets kind of crazy.
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deer goat sheep animal animals herbivore herbivor omnivore omnivor mammal max model animated animation forest attack fbx boar land bear
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