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Photo realistic pig 3d model. Ready to render with default scanline renderer and created in 3ds max 2020. Other earlier max version formats may be provided.
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FEATURES :
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FILE FORMATS :
.Max 2020, 2017 .Fbx (animated) .Obj (with .mtl file - not animated). .ABC (animated)
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TEXTURES FORMATS AND RESOLUTION :
5 Large resolution textures (main color map texture is .tga) :
Color Map - porc_color_done : 8192 x 8192 px Normal map - porc_norma : 8192 x 8192 px Displacement map - porc_displ : 4096 x 4096 px Ambient Oclusion map - porc_AO : 4096 x 4096 px eye reflection map - refle : 1200 x 1200 px
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RIGGING NOTES :
Bone skeletal system with controllers.
Spline IK solver for spine, neck and tail, and HI solver for limbs, providing smooth animation experience.
Only Obj file has no rig or animation.
HAIR AND FUR NOTES :
Hair and fur modifier applied. No extra plugins required to render fur.
You can increase the hair count.
Non-native file ( .fbx, .obj and abc) come without fur.
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POLYCOUNTS :
*.Max, .fbx, .obj, abc:
(Total - without rig)
pig body: 2130 faces, 2043 vertices (in low res poly) Eyeball: 392 faces, 366 vertices Mouth : 6882 faces, 6805 vertices Jaw: 7516 faces, 7443 vertices
MORE NOTES:
Low levels of bump and normal map are recommended.
ABC and fbx formats are in low poly, but a quick turbo or mesh smoothing modifier and it becomes high poly detailed (Model is modeled to be ready for mesh subdivision).
You should use the maps in max folder for fbx, obj and abc.
FBX, MAX and ABC files are animated, and obj is not. Only the max one contains the fur.
(Default scanline renderer needs extra mesh subdivision for displacement map)
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----------------------------------------Virtual Creature (Creator on TS)----------------------------------------