This model has been modeled with a clean topology based on quads and loops. It is ready to be rigged and smoothable. This model is ready to render EXACTLY as you see above.
Eyeballs, corneas, mouth, whiskers and tongue are included and modeled separately
The model is provided with the following high resolution textures (main color map is .TGA):
color (2048x2048) bump (2048x2048) specular (2048x2048) Hair density (2048x2048) Hair clump (2048x2048)
This pack includes all the following formats:
(3ds Max 2016)
The 3ds Max 2016 formats are ready to render exactly as you see above with VRay and A Haircut settings. The 3ds Max 2016 formats are set with the '3' button for the geometry approximation preview and render.
3ds Max 2016 format polycount (quads):
Total: 6381 main: 2984 eyeballs: 592 mouth: 1622 whiskers: 1060 tongue: 122
NOTE: Hair guides converted to curves so you can use them as guides for different hair plugin. The Fur is made with Shave and A Haircut for 3ds Max 2016 so you would need that software to render the fur out. The actual rendering time is about 6 minutes for an HD rendering 1200x1200 frame (rendered on a system based on a single Pentium quad-core with 8 gigs ram) Total of 400k hair primitives, For an even better render quality you can increase the hair primitives count up to your machine memory limit The Shave and Haircut Fur is included in each 3ds Max 2016 format (ma/mb).