Additional Services
If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.
+$200-900:Customize a character animation for less than 4 seconds.
+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.
Introduction
This is a high-quality model of a baby jaguar with multiple 4K maps in UDIM format, fur, and rigging. The head skin map is made separately to make the effect more realistic. This model is made with Blender 2.81 and rendered by Cycles Renderer at real-world scale.
It consists of 7 objects: Body, paws, eyes, sclerae, lacrimal glands, teeth, and tongue.
Polygons
Body: vertices 21,501; polygons 21,422
Paws: vertices 3,816; polygons 3,672
Eyes: vertices 1,156; polygons 1,216
Sclerae: vertices 964; polygons 1,024
Lacrimal glands: vertices 880; polygons 872
Teeth: vertices 5,752; polygons 5,696
Tongue: vertices 1,349; polygons 1,320
Total: vertices 35,418; polygons 35,222
Formats
There is a Blender project and an OBJ file.
Textures
Panthera_onca_Baby_Body_BaseColor.png, 4096*4096
Panthera_onca_Baby_Body_Mask.png, 4096*4096
Panthera_onca_Baby_Body_Normal.png, 4096*4096
Panthera_onca_Baby_Claw_BaseColor.png, 1024*1024
Panthera_onca_Baby_Eye_BaseColor.png, 2048*2048Panthera_onca_Baby_Head_BaseColor.png, 4096*4096
Panthera_onca_Baby_Head_ID.jpg, 4096*4096
Panthera_onca_Baby_Head_Roughness.png, 4096*4096
Panthera_onca_Baby_Head_Skin_BaseColor.png, 4096*4096
Panthera_onca_Baby_Head_Skin_SSS.png, 4096*4096
Panthera_onca_Baby_Head_Specular.png, 4096*4096
Panthera_onca_Baby_OralCavity_BaseColor.png, 2048*2048
Panthera_onca_Baby_OralCavity_ID.jpg, 2048*2048
Panthera_onca_Baby_OralCavity_Roughness.jpg, 2048*2048
Panthera_onca_Baby_OralCavity_Specular.jpg, 2048*2048
Panthera_onca_Baby_OralCavity_SSS.jpg, 2048*2048
Rigging
With full controllers, postures and animations are easier to create.
Face rigging is available.
Spine IK/FK can be switched by custom attributes.
The head is limited to follow the neck, which can be switched by custom attributes.
The neck and the tail are limited to follow the body to rotate, which can be switched by custom attributes.
Four limbs IK/FK, the limit that legs follow the body to rotate, and stretch control limit can be switched by custom attributes.
All of the IK/FK switches mentioned above are not seamless.
Features
The model is in meter units at real-world scale.
The Display button of the fur is disabled.
Just put the model in the scene to render without cleaning.
No external add-ons needed.
There are no lights and cameras.
Some of the renderings presented are composited.
To make the effect more realistic, the rendering time is pretty long because of the large amount of hair. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If used in a distant view, the fur can be optimized. Optimization methods:
Decreasing the numbers of hair children, and increasing the thickness of hair.
Decreasing the steps of interpolated spine
In addition, the character can be rendered directly in this project.