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2020-08-12 11:21:29 UTCMesutCNGZ
nice
This model is suitable for Game and AnimationConstruction Phase: It was first done in zbursh, then a suitable retopology was created in Maya. Substance Painter was used for coloring and was taken from Render Substance Painter.Used programs:Zbrush 2020Maya 2020Substance Painter 2020
Tissues:Unreal Engine: 4096x4096Basic Color / Normal / Occlusion Roughness / EmitterUnity: 4096x4096 Base Map / Normal / Maskmap / Diffuser / AO
The file contains:Model FBX fileModel Obj FileModel Maya Record fileModel TexturesModel ScreenshotsZbursh Registration File