moose for game , zbrush and blender were used to do it with rig
Introduction This is a high quality moose model including multiple 2k maps, rigging, and skins. The body maps, which are in UDIM format, and the skin maps are made separately to obtain a more realistic effect. This model is made with Blender at full scale and rendered by the Cycles renderer. It consists of 5 objects: body, eyes, horn, teeth, tongue. vertices and faces horn: vertices 49,412 faces 49,908 Body: vertices 47,698 faces 47,696 eyes: vertices 7,942 faces 8,142 Teeth: vertices 64.4 faces 65.5 Language: vertices 8,066 faces 8,192 Total: vertices 177,646 faces178,974
Formats There is a Blender project and an OBJ file.
Textures, bump,displacement moose-TM.jpg moose-DM.tif alce-VD.exr moose antler-TM.jpg moose antler-DM.tif moose antler-VD.exr moose tongue-TM.jpg moose tooth-TM.jpg BROWN EYE.tif NORMAL MAP.tif
Notice before purchase Please note that this template is made with Blender and only fully supports Blender. If your workflow includes other 3D software such as Maya, 3DsMax, C4D, and so on, the model with its skin, rigging, and animations may not be fully transferred to these software. You can still try to export the animations using any other method, including baking and more, at your own risk. We do not offer any technical support when exporting to other countries.