Male Sika Deer VFX Grace

Male Sika Deer VFX Grace 3D model

Description

Additional Services
If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.

+$200-900:Customize a character animation for less than 4 seconds.
+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.

Introduction
This is a high-quality male sika model with multiple 4K maps, riggings, animations, and fur. It is made with Blender and Cycles renderer at a real-world scale.
It consists of the body, details, horn, pupils, sclerae, tongue, and teeth.

Polygons
Body: vertices 18,507; polygons 18,472
Details: vertices 178; polygons 160
Horn: vertices 2,078; polygons 2,074
Pupils: vertices 1,138; polygons 1,166
Sclerae: vertices 964; polygons 1,024
Tongue: vertices 792; polygons 774
Teeth: vertices 13,195; polygons 12,280
Total: vertices 36,852; polygons 35,950

Formats
There is a Blender project and an OBJ file without rigging or animation.

Textures
JW0M9O00_Sika_Male_Body_BaseColor.jpg, 4096*4096
JW0M9O00_Sika_Male_Body_Hair_BaseColor.jpg, 4096*4096
JW0M9O00_Sika_Male_Body_Hair01_BK_ID.jpg, 1024*1024
JW0M9O00_Sika_Male_Body_Hair02_BK_ID.jpg, 1024*1024
JW0M9O00_Sika_Male_Body_Hair03_BK_ID.jpg, 1024*1024
JW0M9O00_Sika_Male_Body_ID.jpg, 4096*4096
JW0M9O00_Sika_Male_Body_Normal.jpg, 4096*4096
JW0M9O00_Sika_Male_Body_Roughness.jpg, 4096*4096
JW0M9O00_Sika_Male_Body_Specular.jpg, 4096*4096
JW0M9O00_Sika_Male_Body_SubsurfaceAmount.jpg, 4096*4096
JW0M9O00_Sika_Male_Eye_BaseColor.jpg, 2048*2048
JW0M9O00_Sika_Male_Horn_BaseColor.jpg, 4096*4096
JW0M9O00_Sika_Male_Horn_Normal.jpg, 4096*4096
JW0M9O00_Sika_Male_Tongue_BaseColor.jpg, 2048*2048
JW0M9O00_Sika_Male_Tooth_BaseColor.jpg, 2048*2048

Rigging
With detailed controllers, postures and animations are easier to create, the features are as follows:
root controls the entire model.
CTR_body_U controls the center of gravity of the body.
CTR_spine_e, CTR_spine_d, CTR_spine_c, CTR_spine_band CTR_spine_a control the movement of the spine.
Twich_neck.a controls the root of the neck.
CTR_neck_Root controls the rotation of the neck.
CTR_head controls the rotation of the head.
CTR_chin_a and CTR_chin_c control the movement of the jaw.
CTR_F_ankle_ik.R and CTR_F_ankle_ik.L are IK controllers of the forelegs.
CTR_F_parent.R and CTR_F_parent.L come with multiple customized attributes:
FK_limb_follow controls whether the forelegs move following the parent controller in FK mode;
IK_FK switches between IK/FK of the forelegs;
IK_Stretch controls the stretch limit of the forelegs in IK mode;
IK_follow controls whether the IK controller of the forelegs moves following the root controller;
pole_follow controls whether the pole vectors move following the IK controller;
pole_vector switches between different display modes of the leg pole vectors;
root/parent controls whether the IK controller moves following the center of gravity in IK mode when IK_follow is 1.
CTR_IK_B_foot.R and CTR_IK_B_foot.L are IK controllers of the hind legs. They come with multiple customized attributes:
FK_limb_follow controls whether the hind legs move following the parent controller in FK mode;
IK_FK switches between IK/FK of the hind legs;
IK_Stretch controls the stretch limit of the hind legs in IK mode;
IK_follow controls whether the IK controller of the hind legs moves following the root controller;
pole_vector switches between different display modes of the leg pole vectors.
CTR_B_thigh_parent.R and CTR_B_thigh_parent.L come with multiple customized attributes:
FK_limb_follow controls whether the hind legs move following the parent controller in FK mode;
IK_FK switches between IK/FK of the hind legs;
IK_Stretch controls the stretch limit of the hind legs in IK mode;
IK_follow controls whether the IK controller of the hind legs moves following the root controller;
pole_vector switches between different display modes of the leg pole vectors.
CTR_tail_h, CTR_tail_g, CTR_tail_f…… control the rotation of the tail.
Facial UI system and complex controllers are available fore more detailed facial expressions.
And more...

Animations
Unlooped walking animation at 30 fps, frame range 0-150

Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled.
The model can be rendered in the current project without cleaning up.
No lights or cameras.

BsTen
BsTen 2023-04-12 09:17:00 UTC
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Item rating
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Male Sika Deer VFX Grace
$280.00
 
Custom No Ai License 
Male Sika Deer VFX Grace
$280.00
 
Custom No Ai License 
Response 85% in 5.3h
3D Modeling
Rigging
Texturing
Particles
Animating
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3D Model formats

Format limitations
  • OBJ (.obj, .mtl)1.22 MB
  • Blender (.blend)18.7 MB

3D Model details

  • Publish date2023-04-12
  • Model ID#4429522
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 35,950
  • Vertices 36,852
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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