Lion for game , zbrush and blender were used to do it with rig
IntroductionThis is a high quality Lion model, including several 2K maps, rigging, and skins. The body maps, which are in UDIM format, and the skin maps are made separately to obtain a more realistic effect. This model is made with Blender at full scale and rendered by the Cycles renderer.It consists of 5 objects: body, eyes, teeth, tongue, nail.
vertices and facesBody: vertices 35,586 faces 35,584eyes: vertices 7,942 faces 8,142Teeth: vertices 258 faces 262Language: vertices 8,066 faces 8,190nail: vertices 145,188 faces 147,456Total: vertices 454,894 faces 461,500
FormatsThere is a Blender project and an OBJ file.
Textures, bump,displacementleao-TM.jpgleao-DM.tifleao-VD.exrlion's bottom tooth-TM.jpgtop tooth leao-TM.jpglanguage leao-TM.jpgeye-TM_copy005.jpgNORMAL MAP.tiffront nail leao-TM.jpgback nail leao-TM.jpg
Notice before purchasePlease note that this template is made with Blender and only fully supports Blender. If your workflow includes other 3D software such as Maya, 3DsMax, C4D, and so on, the model with its skin, rigging, and animations may not be fully transferred to these software. You can still try to export the animations using any other method, including baking and more, at your own risk. We do not offer any technical support when exporting to other countries.