Introduction
This is a high-quality ladybug model with maps, fur, rigging and two animations. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.
Features
It consists of the body, wings, shell, legs, eyes and teeth.
Textures and materials: There are 6 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects.
XGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.
Meshes
Body: vertices 18,656; polygons 18,606
Wings: vertices 1,898; polygons 1,800
Shell: vertices 23,620; polygons 23,616
Legs: vertices 18,302; polygons 18,248
Eyes: vertices 1,194; polygons 1,152
Teeth: vertices 946; polygons 928
Total: vertices 64,616; polygons 64,350
Animations
No
Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_Root controls the entire model.
CTR_gravity controls the center of gravity.
CTR_abdomen_a, CTR_abdomen_b, CTR_abdomen_c, CTR_abdomen_d are controllers of the belly.
CTR_spine_a and CTR_spine_b are controllers of the spine.
CTR_neck is the overall controller of the neck.
CTR_head controls the head.
CTR_IK_neck_a, CTR_IK_neck_b... are the IK controllers of the neck.
CTR_FK_neck_a, CTR_FK_neck_b... are the FK controllers of the neck.
CTR_jaw_a, CTR_jaw_b... are controllers of the chin, controlling the opening and closing of the mouth.
CTR_foot_L_a, CTR_foot_L_b, CTR_foot_L_c are left leg controllers.
CTR_foot_R_a, CTR_foot_R_b, CTR_foot_R_c are left right controllers.
CTR_shell_L and CTR_shell_R are controllers of the outer wings.
CTR_wing_e_L, CTR_wing_d_L, CTR_wing_c_L, CTR_wing_b_L, and CTR_wing_a_L control the left inner wing. There are several small wing controllers under each controller level.
CTR_wing_e_R, CTR_wing_d_R, CTR_wing_c_R, CTR_wing_b_R, and CTR_wing_a_R control the right inner wing. There are several small wing controllers under each controller level.
Additionally, the body comes with more auxiliary controllers.
And more.
Specifications
File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.
Caveats
To run faster, the fur is hidden, which should be displayed before rendering.
The hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.