3D model of an male wolf made in Blender (.Blend) that I named Jonny. Rig , Hair and Fur only in blender, other formats only model mesh
======================================================================Normal Maps=============================================================================
Mappings applied to tongue, nose, eyes, jaw , mouth inside (Normal map, Heitgh, roughness map)
=========================================================================RIG==================================================================================
the model has rig (using B-Bones) with full face rig (shown in test video)
the model has drivers for (eyes blinking, mouth, nose, breathing)
rig available only in blender
=========================================================================MODEL================================================================================
Mesh: ( Body , eyes , tonque , teeth and clothes )
Body Polygons: 19434
Polygons of all clothes : 19674
========================================================================RENDER=================================================================================
The model is being rendered in cycles (With some post processing settings)
=========================================================================FUR===================================================================================
The model contains 21 Fur divisions ( Hair Particle system )
(Body , head , eyes , tail , hair etc...)
========================================================================FORMATS==============================================================================
The model is native to Blender 3.0 and other formats like ( .FBX .OBJ .STL .DAE )
Just remembering rig,Fur,hair,drivers settings only in blender, other formats only meshes, any questions feel free to contact me