The largest terrestrial mammal is here.
You get:
431 animation loop walking frames
4096 pixel diffuse, bump, specular and displacement maps;
good topology;
all objects named;
mouth opening;
ears moving;
eye blinking;
Layer management (rig can be hidden)
Ready to render.
You have nothing to lose, because if you are not satisfied for some reason, cgtrader will promptly solve your problem, or give your money back.
Note: When opening the file choose "Adopt the File´s Gamma and LUT Settings.
Rendered with mental ray 3.13 .
the OBJ and FBX files have some limitations: the FBX one is animated with bones and envelopes but the exported rig lost controlability; the controllers don´t work but you can rotate the bones; despite this, the animation is there and every frame in the animation turned into a keyframe. Lights exported are turned off. The OBJ file doesn´t have animation or rigging but only the skeleton. Both files have mapping coordinates but you have to search for the maps and apply them. Map values were lost. No fur for both.