The word deer has been applied at times to species that are not cervids, such as the musk deer (Moschus) and mouse deer (Tragulus). However, the former is now placed in a separate family (Moschidae), while mouse deer are actually primitive ruminants of the family Tragulidae. With these exclusions, Cervidae becomes the deer family, a consistent, natural grouping of species. 1) UV maps are unwrapped , so the texture has been baked and saved in the zip file 2) unzip the texture folder and connect the correct texture name in the principle shader. 3) Eye texture also placed inside the zip file , so locate and connect the correct file on it. 4) The model has been partially rigged so it has not been fully rigged yet. 5) Texture sets and UVS are perfectly placed so try to match it and correctly rig the model 6) Easyly you can animate the 3D model with the given rig. 7) I have done a normal rig on the 3d model so there is no need to do full process from the beginning. 8) Try to do Weight paint if possible so that you can perfectly rig and create a keysets. 9 ) I have also attached the blend file model so that you can easily edit the file.