![PLASTILINE](https://img-new.cgtrader.com/avatars/957738/small_211466ed-1c83-4cce-8982-b59a11fff838.jpg)
There is two eye objects. One wing skin object. Horn Object. Teeth object. And the body object. All of these have been rigged into the same armature. The fangs are part of the body. Each part contain their own material.
Textures are in 4096x4096. The body has diffuse, metallic, rough and normal. The eye has diffuse map that requires alpha clipping or alpha blending. The horns contain a diffuse, normal map. Metallic and rough for the horns was defined using a texture. The teeth contain diffuse and normal map, metallic and rough was define dusing a texture. The wing skin texture contains a diffuse, normal map, metallic and rough texture map. Emmision is zero for all parts.
The model is rigged and animated. The animations include walk loop, play dead, fly loop, take off, land.
The vertices and polygon makes this model mid range.