Realistic African Elephant - Rigged - Animated
Production workflow, easy to integrate in your pipelineNo Overlapping Uv's subdivided in more tiles for more resolutionProduction TopologyRigged ( In a separate file, Referenced in the main Scene)Shader setup in Arnold ( Arnold core 5.1.0.0)
Unit of measurement in centimetres
Scale 1:1
File Formats:
Main Scene with shaders (.ma)Rig Scene (.ma) (Skin Layer only)
Rest Pose in ( FBX , OBJ , ABC, STL)
Model
386885 FacesMain Model in different tiles
Skin, skeleton, muscles, cornea, eyelid, iris, tongue, teeth, fangs.
Rig:
Main Control scalableArm Controls FK/IK switchableHip Controls FK/IK switchableSpline FK/IK switchableNeck and Head FKTail FK/IK switchable
Shaders:
Arnold 5.1.1 Shaders
Body Shader ( Standard Surface )
Textures:
Displacement 4K resolution (RAW)Diffuse 2K resolution (SRGB)Roughness 2K resolution (RAW)Normals 2K resolution (RAW)SSS Weight 2K resolution (SRGB)height 2K resolution (RAW)bump 4K resolution (RAW)
Utility Maps:Curvatures
world space normalsambient occlusionnormalsposition
NO POSTWORK ON THESE RENDERS (ARNOLD)