High detail and realistic deer model, arnoldClean UvModel has clean topology,IIeration of smoothing.
riggeddeer model has:8192x8192 textures (diffuse,normal,bump,specRough,)4096x4096 .exr displace textures
Polycount (quads):mesh: 24001vertex: 24306
subdivable polygons in Zbrush file.
Unit of measurement used for the model: cm
Rig description:
Rig_MAINCtrl - control whole modelRig_ROOTCtrl - control jump action model
Rig_l_Eye_01Ctrl - control rotation,move of left eyeRig_Eye_LookAtCtrl - control rotation,move of look at the eyeRig_Head_MasterCtrl - control rotation,move of headRig_nose_MasterCtrl - control rotation,move of nose
Rig_Neck_01FKCtrl - control rotation,move of neckRig_Neck_02FKCtrl - control rotation,move of neckRig_Neck_TopIKCtrl - control rotation,move of neckRig_Neck_MidIKCtrl - control rotation,move of neck
Rig_nose_01_01Ctrl ~ Rig_nose_01_09Ctrl - control rotation,move of nose
Rig_l_horn_01_01Ctrl - control rotation,move of hornRig_l_horn_01_02Ctrl - control rotation,move of hornRig_l_horn_01_03Ctrl - control rotation,move of horn
Rig_l_ear_MasterCtrl - control rotation,move of ear
Rig_l_ear_01_01Ctrl ~ Rig_l_ear_03_04Ctrl - control rotation,move of ear
Rig_tail_01_01Ctrl ~ Rig_tail_01_08Ctrl - control rotation,move of tail
Rig_Spine_01FKCtrl ~ Rig_Spine_04FKCtrl - control rotation,move of waist
Rig_l_FrontLeg_KneeIKCtrl - control rotation,move of fore leg kneeRig_l_FrontLeg_FootIKCtrl - control rotation,move of fore leg footRig_l_FrontLeg_HipFKCtrl - control rotation,move of fore hip Rig_l_FrontLeg_SwitchCtrl - control rotation,move of fore leg switchRig_l_FrontLeg_ToeIKCtrl - control rotation,move of fore leg toeRig_l_FrontLeg_HeelIKCtrl - control rotation,move of fore leg heel
Rig_l_HindLeg_KneeIKCtrl - control rotation,move of hind leg kneeRig_l_HindLeg_HipFKCtrl - control rotation,move of hind leg hipRig_l_HindLeg_FootIKCtrl - control rotation,move of hind leg footRig_l_HindLeg_ToeIKCtrl - control rotation,move of hind leg toeRig_l_HindLeg_SwitchCtrl - control rotation,move of hind leg switch
Rig_l_torso_01_01Ctrl - control rotation,move of torsoRig_l_torso_01_02Ctrl - control rotation,move of torsoRig_l_torso_01_03Ctrl - control rotation,move of torsoRig_l_torso_01_04Ctrl - control rotation,move of torso
---Right part Rigs are Rig_R naming-------
Thanks for reading.Best regards,